Introduces both aspiring and professional designers to the world of gameplay system design. This book teaches readers how to approach game design in an efficient way that meets the objectives of the target audience, as well as the businesses that fund their development, by approaching game design...
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Introduces both aspiring and professional designers to the world of gameplay system design. This book teaches readers how to approach game design in an efficient way that meets the objectives of the target audience, as well as the businesses that fund their development, by approaching game design as an interaction of various systems.
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