Introduction.- Part I 3-D Cinematography and Applications: Stereoscopic Cinema; Free-Viewpoint Television; Free-Viewpoint Video for TV Sport Production; Challenges for Multi-View Video Capture.- Part II Recent Developments in Geometry: Performance Capture from Multi-View Video; Combining Multi-View Stereo and Bundle Adjustment for Accurate Camera Calibration; Cell-Based 3-D Video Capture Method with Active Cameras; Dense 3-D Motion Capture from Synchronized Video Streams.- Part III Recent Developments in Image Processing: Wavelet-Based Inverse Light and Reflectance from Images of a Known Object; 3-D Lighting Environment Estimation with Shading and Shadows; 3-D Cinematography with Approximate or no Geometry; View-Dependent Texturing using a Linear Basis
\n schovat popis- Nakladatel: Springer, Berlin
- Kód:
- Rok vydání: 2016
- Jazyk: Angličtina
- Vazba: Měkká
- Počet stran: 305
- Šířka balení: 15.5 cm
- Výška balení: 23.5 cm
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