Uses cybertext theory and ludology to solve several persistent problems in the fields of literary theory, narratology, game studies, and digital media. This title constructs a ludological basis for comparative game studies, shows importance of game studies to the understanding of digital media,...
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Uses cybertext theory and ludology to solve several persistent problems in the fields of literary theory, narratology, game studies, and digital media. This title constructs a ludological basis for comparative game studies, shows importance of game studies to the understanding of digital media, and argues for a plurality of transmedial ecologies.
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