In They Create Worlds, the Alexander Smith comprehensively examine the individuals, companies, and market forces that have shaped the development of the video game industry around the world from its inception in 1971 to the end of the PS2 era as accurately as currently available sources allow--
číst celé
In They Create Worlds, the Alexander Smith comprehensively examine the individuals, companies, and market forces that have shaped the development of the video game industry around the world from its inception in 1971 to the end of the PS2 era as accurately as currently available sources allow--
schovat popis
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